By Gary A. Berg
This well timed new book examines the suggestion of machine as medium and what such an idea may perhaps suggest for schooling. the data Medium: Designing powerful Computer-Based academic studying Environments means that the certainty of desktops as a medium could be a key to re-envisioning academic know-how. as the topic is interdisciplinary, combining technology with the arts, the theoretical dialogue attracts from a huge diversity of disciplines: psychology, academic concept, movie feedback, and desktop technology.
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This well timed new ebook examines the inspiration of machine as medium and what such an concept may perhaps suggest for schooling. the data Medium: Designing powerful Computer-Based academic studying Environments means that the certainty of desktops as a medium could be a key to re-envisioning academic expertise.
Component-based software program improvement, CBSD, is not any longer only one extra new paradigm in software program engineering, yet is successfully utilized in improvement and perform. to date, despite the fact that, lots of the efforts from the software program engineering neighborhood have focused on the practical facets of CBSD, leaving apart the remedy of the standard matters and extra-functional homes of software program elements and component-based structures.
Service-oriented structure (SOA) makes use of prone because the baseline for constructing new architectures and functions, as networks are outfitted in particular to meet provider standards. such a lot companies are at the moment dealt with over assorted networks, yet more recent prone will quickly require cross-network help.
Additional info for The Knowledge Medium: Designing Effective Computer-Based Learning Environments
In The Technology of Teaching (1964), Skinner argues that the use of technology in teaching can increase learned behavior by organizing learning objectives, increasing the frequency of positive reinforcement, customizing the learning experience, and freeing teachers from repetitive teaching. teaching is simply the arrangement of contingencies of reinforcement” (Skinner, 1964, p. 5). Skinner further defines this learning opportunity as the environment where learning takes place, the occasion when behavior occurs, the behavior itself, and the consequences of behavior.
Overall, Skinner sees the key advantage of teaching machines in that the user has immediate feedback from the machine: “The important features of the device are these: reinforcement for the right answer is immediate” (Skinner, 1964, p. 24). Constant interchange between program and student much like a tutor is the goal. “Unlike lectures, textbooks, and the usual audio-visual aids, the machine induces sustained activity” (Skinner, 1964, p. 39). Skinner promotes the notion of teaching machine as tutor in pacing students through appropriate level material and through prompting, hinting and suggesting ways students can arrive at correct answers.
The following excerpt describes the use of projects in different disciplines. The Blackboard software we use provides for a great deal of flexibility. Say you have 100 people in a course with one lead instructor who designed the course and who is final authority on assessment. Then there are four to five mentors who are assigned specific students for their group. But within the software, say for instance a computer science course, the mentor or the faculty person can form groups or tell the students they must form their own groups to develop a particular program, and they must demonstrate who did what on it.
The Knowledge Medium: Designing Effective Computer-Based Learning Environments by Gary A. Berg