Download The Knowledge Medium: Designing Effective Computer-Based by Gary A. Berg PDF

By Gary A. Berg

ISBN-10: 1591401038

ISBN-13: 9781591401032

ISBN-10: 1591401119

ISBN-13: 9781591401117

This well timed new book examines the suggestion of machine as medium and what such an idea may perhaps suggest for schooling. the data Medium: Designing powerful Computer-Based academic studying Environments means that the certainty of desktops as a medium could be a key to re-envisioning academic know-how. as the topic is interdisciplinary, combining technology with the arts, the theoretical dialogue attracts from a huge diversity of disciplines: psychology, academic concept, movie feedback, and desktop technology.

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Additional info for The Knowledge Medium: Designing Effective Computer-Based Learning Environments

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In The Technology of Teaching (1964), Skinner argues that the use of technology in teaching can increase learned behavior by organizing learning objectives, increasing the frequency of positive reinforcement, customizing the learning experience, and freeing teachers from repetitive teaching. teaching is simply the arrangement of contingencies of reinforcement” (Skinner, 1964, p. 5). Skinner further defines this learning opportunity as the environment where learning takes place, the occasion when behavior occurs, the behavior itself, and the consequences of behavior.

Overall, Skinner sees the key advantage of teaching machines in that the user has immediate feedback from the machine: “The important features of the device are these: reinforcement for the right answer is immediate” (Skinner, 1964, p. 24). Constant interchange between program and student much like a tutor is the goal. “Unlike lectures, textbooks, and the usual audio-visual aids, the machine induces sustained activity” (Skinner, 1964, p. 39). Skinner promotes the notion of teaching machine as tutor in pacing students through appropriate level material and through prompting, hinting and suggesting ways students can arrive at correct answers.

The following excerpt describes the use of projects in different disciplines. The Blackboard software we use provides for a great deal of flexibility. Say you have 100 people in a course with one lead instructor who designed the course and who is final authority on assessment. Then there are four to five mentors who are assigned specific students for their group. But within the software, say for instance a computer science course, the mentor or the faculty person can form groups or tell the students they must form their own groups to develop a particular program, and they must demonstrate who did what on it.

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The Knowledge Medium: Designing Effective Computer-Based Learning Environments by Gary A. Berg


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