Download Confronting the Challenges of Participatory Culture: Media by Henry Jenkins PDF

By Henry Jenkins

ISBN-10: 0262513625

ISBN-13: 9780262513623

Many children this present day who use the net are actively excited about participatory cultures -- becoming a member of on-line groups (Facebook, message forums, video game clans), generating inventive paintings in new varieties (digital sampling, modding, fan videomaking, fan fiction), operating in groups to accomplish projects and strengthen new wisdom (as in Wikipedia), and shaping the movement of media (as in running a blog or podcasting). A becoming physique of scholarship indicates capability advantages of those actions, together with possibilities for peer-to-peer studying, improvement of talents worthwhile within the smooth office, and a extra empowered perception of citizenship. a few argue that adolescents decide up those key talents and talents on their lonesome through interacting with pop culture; however the difficulties of unequal entry, loss of media transparency, and the breakdown of conventional kinds of socialization education recommend a job for coverage and pedagogical intervention.This file goals to shift the dialog concerning the "digital divide" from questions about entry to know-how to questions about entry to possibilities for involvement in participatory tradition and the way to supply all kids with the opportunity to boost the cultural capabilities and social talents wanted. Fostering those talents, the authors argue, calls for a systemic method of media schooling; faculties, afterschool courses, and oldsters all have designated roles to play.The John D. and Catherine T. MacArthur beginning reviews on electronic Media and Learning

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Extra info for Confronting the Challenges of Participatory Culture: Media Education for the 21st Century (The John D. and Catherine T. MacArthur Foundation Reports on Digital Media and Learning)

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No established set of ethical guidelines shapes the actions of bloggers and podcasters, for example. How should teens decide what they should or should not post about themselves or their friends on LiveJournal or MySpace? Different online communities have their own norms about what information should remain within the group and what can be circulated more broadly, and many sites depend on selfdisclosure to police whether the participants are children or adults. Yet many young people seem willing to lie to access those communities.

We suspect that young people who spend more time playing within these new media environments will feel greater comfort interacting with one another via electronic channels, will have greater fluidity in navigating information landscapes, will be better able to multitask and make rapid decisions about the quality of information they are receiving, and will be able to collaborate better with people from diverse cultural backgrounds. 15 Beck and Wade conclude that gamers were more open to taking risks and engaging in competition but also more open to collaborating with others and more willing to revise earlier assumptions.

Increasingly, opportunities to participate online are branded such that even when young people produce and share their own media, they do so under terms set by commercial interests. Children, Seiter found, often had trouble identifying advertising practices in the popular Neopets site, in part because the product references were so integrated into the game. The children were used to a world where commercials stood apart from the entertainment content and thus they equated branding with banner advertisements.

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Confronting the Challenges of Participatory Culture: Media Education for the 21st Century (The John D. and Catherine T. MacArthur Foundation Reports on Digital Media and Learning) by Henry Jenkins


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